LAS VEGAS, USA: Vivante Corp. announced the release of its next generation GC7000 series graphics IP cores based on Vega technology enhanced with next generation geometry and tessellation shaders.
The advances will bring breakthrough performance, quality, and photo-realistic 4K rendering to any mobile or TV screen, boosting the 3D experience in games, apps, and GPU accelerated web browsers. GC7000 series GPU cores are immediately ready for system on chip (SoC) silicon integration and testing and come packaged with Vivante's unified software stack that is backwards compatible with existing drivers, board support packages, and Android/Chrome applications.
"Vivante Vega GPUs have raised the bar for performance value all within the world's smallest footprint," said Wei-jin Dai, president and CEO of Vivante. "Now we are doing the same for 4K. Devices at accessible price points can deliver smooth, high resolution media to any screen."
The GC7000 architecture is Vivante's fourth generation ScalarMorphic design that builds on the successful GC2000/GC4000 that has been built from the ground up for mobility and supports OpenGL ES 3.0, OpenGL, OpenCL 1.1, Renderscript, and DirectX. The GC7000 will take advantage of new innovations in GPU/GPGPU multi-core processing to allow simultaneous, coherent and distributed graphics, vision, and compute contexts to run in parallel.
Each core can function independently or in groups with instant, on-demand, task-specific load-balancing of GPU resources monitored in real-time to maximize performance and minimize context switch overhead. The addition of geometry and tessellation shaders cuts internal and off-chip bandwidth to reduce power, thermal envelopes, and memory footprint.