Eriko Amaha
TOKYO: Microsoft Corp, which has built a software empire around its Windows
operating system, now aims to dominate the game market by creating an online
gaming network exclusive to its Xbox console.
Hirohisa Ohura, managing director of Microsoft's Japan subsidiary, said
in-built access to the Internet should give Xbox the edge over Sony Corp's
PlayStation 2, the world's leading game console, and Nintendo Inc's GameCube.
"We are drawing up a scheme to convince people that Xbox is the one, not
PlayStation or GameCube, when playing online games," Ohura said in an
interview with Reuters on Wednesday.
His remarks came in the wake of an announcement at the end of August that
Microsoft would delay the Japanese launch of Xbox to February 22 from a planned
debut late this year, although it is sticking to November 8 for the US launch.
The GameCube, meanwhile, is expected to hit shelves on September 14, in Japan
and November 18, in the United States.
As Microsoft will miss the key holiday season in Japan, the home turf of
electronic game giants Sony and Nintendo, analysts have questioned Xbox's
chances of winning over game players.
Ohura said the delay would have little impact on the company's business
strategy, adding that Xbox should woo many players with its Ethernet port for
broadband connection, Intel Corp's fast processing chip and an internal hard
drive with massive storage space.
Both PlayStation 2, which also boasts a fast processor and eye-popping
graphics, and GameCube need extra software, and outside modems to connect to the
Internet. Nintendo has not announced any specific plans to allow GameCube users
to access the Internet, and Sony has not revealed details of its broadband
network strategy in Japan.
In July, Sony started selling hard drives that store game information needed
for playing interactive online games. But the company said Japan's
infrastructure for broadband Internet access was not mature and it has not
provided modems.
Microsoft teams with NTT
Microsoft meanwhile is already taking steps to create an online game network
in Japan dedicated only to users of its game console, a square box featuring a
sporty green "X" logo. In March it formed an alliance with NTT
Communications Corp, the long-distance carrier of Japan's dominant
telecommunications firm, Nippon Telegraph and Telephone Corp
Microsoft will set up servers in the NTT Communications network and offer
online games using NTT's asymmetric dedicated subscriber line (ADSL) service,
which transmits data over the Internet at 10 to 100 times the speed of
conventional services.
Ohura said by building an exclusive network, Microsoft would provide Xbox
users with a stable connection and a gaming environment free from viruses.
"I always compare this with Disneyland. No matter when you visit or whoever
guides your tour, you always have the same environment," he said. Microsoft
has said the online service will likely start six months after the February
launch, but Ohura declined to give a specific date.
Price not made public
Xbox is set to cost $299 in the United States, but the company has not
announced the price for the Japanese market, where game consoles racked up 200
billion-yen ($1.66 billion) in sales last year.
Ohura said consumers will likely compare the eventual price of Xbox with the
combined price of PlayStation 2, sold at 35,000 yen, and its separate hard disk,
which is sold at around 18,000 yen. "We want to set a price that reflects
the performance of Xbox," he said.
Ohura also said the company would initially target hardcore game players in
Japan, who are more likely to adopt new games. "These are the influential
people for the rest of the game market, so from them, we would like to expand
our user base."
Microsoft said in August that about 70 software developers were working on
more than 130 software titles in Japan, and it expects between 12 and 20 of
those games to be released at the February launch of Xbox. Microsoft has said it
will spend $500 million to market the Xbox in its first year. Ohura declined to
say how much the company would spend in Japan but said the marketing would be
aggressive.
(C) Reuters Limited 2001.