Eriko Amaha
TOKYO: Microsoft Corp on Tuesday took a step closer to arch rival Sony Corp
in the budding world of cyber video games, unveiling a 6,800 yen ($54.5)
plug-and-play starter kit for its Xbox game console in Japan.
The US software giant also said 39 game makers would offer a total of 47
titles for its online game service, "Xbox Live", set for a worldwide
launch this autumn. The starter kit covers the cost of subscription fees for the
first 12 months and a headset for chatting online while playing games over the
Web. Last month it said it would sell the kit for $49 in the United States.
"We bet on online gaming from the beginning, and our guess has been
correct," said Hirohisa Ohura, Microsoft Japan's managing director in
charge of Xbox operations. "Japan has seen the fastest growth in broadband
Internet connection services."
Microsoft faces tough competition from Sony, which launched its game service
in Japan in May and has already tied up with several Internet service providers
to connect its popular PlayStation 2 to broadband networks. Unlike Microsoft's
Xbox, which comes equipped with a broadband adapter, Sony's PlayStation requires
users to buy an additional hard-disk drive and adapter to go online.
Faced with a sizzling price war for game consoles on the home turf of Sony and
Nintendo Co Ltd., Microsoft is pinning its hopes on virtual gaming services to
stir up demand for its black box with a green "X" logo.
Budding market
Microsoft said it expects the number of broadband service users in Japan to
jump to six million from the current 4.5 million by the time its game service
kicks off.
But analysts at Merrill Lynch said Japan's broadband market is still in its
infancy and the service is unlikely to boost Xbox sales. "I don't see this
would make a significant contribution to Microsoft," said Merrill's Ken
Uryu.
Microsoft said it plans to spend $2 billion over the next five years to
promote Xbox and Xbox Live. At that time, the company said the starter kit would
cost $49 in the United States.
Microsoft said around half of Xbox users in Japan have broadband connections
at home, although it did not disclose how many Xboxes have been sold in Japan
since it debuted in February. Ohura reiterated that Microsoft aims to ship 3.5-4
million units globally by the end of June.
Many analysts are skeptical about whether online games will burst into the
mainstream, arguing that video game players will hesitate to pay a fee for
online games. While Sony and Microsoft have taken an aggressive stance on online
gaming, Nintendo has favored caution.
Nintendo president Satoru Iwata said last week that online games are not yet
ready to become a mainstream business. "It's something that has
possibilities for the future but we don't need to rush into it tomorrow,"
he told an analysts meeting last week.