NEW YORK: Chess grandmaster Garry
Kasparov broke a spell in his contests against computers when he drew the second game of his 6-game match in New
York against world champion program Deep Junior.
In Kasparov's epic struggles against the IBM supercomputer
Deep Blue in 1996 and 1997, the winner of the second game went
on to win the overall match. Kasparov faded after losing at
this stage six years ago, troubled psychologically by analysis
that showed he missed an opportunity to draw the game.
"The whole plan worked, but because of this spell on game
two, this pressure on me, I spent probably an extra half an
hour to decide if I should save a draw or provoke more
complications," Kasparov said.
Kasparov and programmers Shay Bushinksy and Amir Ban
of the Israeli-built software program agreed to a draw after 30
moves and just over three hours of play after a tense tactical
battle. Deep Junior won the world computer championship last
year and is considered better than most systems at evaluating
chess positions.
In the contest pitting human intuition and experience
against the calculating power of the machine, Kasparov
convincingly won the first game on Sunday. He leads the $1
million match, which is sanctioned by the International Chess
Federation, by 1-1/2 points to a 1/2 point with the third game
scheduled for Thursday. One point is awarded for a win and a
1/2 point for a draw.
The games are being shown as they are played on the website.
© Reuters