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Man vs machine championship ends in a tie

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CIOL Bureau
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NEW YORK: The match pitting star grandmaster Garry Kasparov's chess brain against the computing power of Deep Junior ended in a draw, thwarting the Russian's attempt to avenge his loss to IBM supercomputer Deep Blue in 1997.

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It was the second time in a few months that a sophisticated software program has avoided defeat by one of the world's leading grandmasters. Last October, current world champion Vladimir Kramnik of Russia and a German-built program called Deep Fritz finished 4-4 in an eight-game contest in Bahrain.

Kasparov said psychology played a crucial part in his strategy for the final game, which was "not to lose." He said he offered a draw to shorten the game rather than risk making a costly blunder in a prolonged struggle. Computer programs such as Deep Junior instantly punish every human mistake because of their accurate calculating power.

"Today the result of the game was going to decide the match ... for a human player it is a terrible burden, because even if I have winning chances, one mistake and it is over," Kasparov said. "When you play with a human opponent you can always expect the favor to be returned."

© Reuters

Man V/s Machine Game 1 - Kasparov Wins





Kasparov crushes Deep Junior in style by using a adventurous moves and dumping the cautious 'anti-computer' strategy.



Man vs Machine Game 2 : Draw



Kasparov maintains lead by drawing the second game; Breaks his 'jinx' that earlier saw him lose the second match and eventually lose the entire contest.



Man vs Machine Game 3: Junior wins



World champion chess computer software program Deep Junior pounced on a glaring error by Garry Kasparov to draw level with him half-way through their six-game match in New York.



Man v/s Machine Game 4 : Defensive Draw



Kasparov plays safe after he squandered his previous game with a glaring blunder; Kasparov and Deep Junior have 2 points each after four games.



Man vs Machine Game 5: Deep Junior holds Kasparov to draw



Deep Junior launches on an impulse attack to force a draw; Man and machine are tied at 2 and ½ points each now and the last game will be the decider.

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