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Hypr Games launches Emmy nominated Oddbods, themed runner game in India

Hypr launches, Oddbods Turbo Run, a high-quality endless runner game, which continues to be the top trending game genre in India.

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CIOL Bureau
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Hypr Games Oddbods game

Hypr Games launches Oddbods Turbo Run Game in India. Hypr Games is an indigenous high-quality social gaming platform that produces and publishes highly addictive casual and instant games.

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Popular among kids between the age group of three to seven, Oddbods is an Emmy nominated comedy series featuring seven adorable characters who live in a world full of unusual adventures. Belly-laugh humour, building friendships and above all, encouraging kids to celebrate the little odd in everyone are core to this fun and unique brand. Oddbods reached 5 billion YouTube views in less than two years and Oddbods themed toys are available across the world in over 2250 stores.

Commenting on the launch, Sumesh Menon, co-founder and Group CEO, U2opia Global –

Everyone at Hypr Games is thrilled to launch the Oddbods Turbo Run game in India. Our research has shown great affinity for this genre of endless runner games. The adorable Oddbods characters get a lot of love from youngsters across India.

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Hypr Games is committed to offer high-quality games for our global audiences, games that’s are fun, lightweight, instantly playable and highly engaging .”

Oddbods TurboRun is available to download in India on Googleplay and Apple Appstore

Apart from Oddbods TurboRun, Hypr Games plans to roll out several of its in-house titles in India and global markets. Pop Jump, its first casual game is already hitting store in India and internationally. A new highly engaging strategy instant game will be unveiled soon on messenger. With an aggressive pipeline of titles spanning different genres, Hypr Games is set to roll out over 15 titles in 2019.

As per a report by KPMG, Indian online gaming industry will add 190 million gamers and reach a market value of 1 billion USD by 2021. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290million USD in 2016. The key driver of market volume was proliferation of low cost smartphones amongst urban and rural population.

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