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How OpenGL is an essential tool for 3D

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CIOL Bureau
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NEW YORK, USA: The Android platform is one of the fastest growing segments in the mobile industry. Already developers have been creating apps and games to be sold on these devices since it exploded onto the market.

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Many experienced Android developers are now starting to see the value in learning 3D graphics to give them a leg up in creating better apps and more in-demand games.

To help developers who want to enter the 3D world, graphics experts and authors Mike Smithwick and Mayank Verma created "Pro OpenGL Es for Android" as the go-to guide book for the open platform, published by Apress Media.

Authors Smithwick and Verma walk readers through the process of building a fascinating 3D solar system simulator using the fundamental concepts.

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"Pro OpenGL ES for Android" begins by explaining the basics of 3D math and then orients the reader to the native Android 3D libraries that will be used in building the solar system project - and of course in creating 3D games.

This essential resource will also teach how to create 2D interfaces within the 3D world and how to develop animation and 3D movement. The authors cover topics such as lighting, texture mapping, modeling, shaders, blending modes and several more advanced concepts.

Pro OpenGL ES for Android is the go-to guide for the Android developer who wants to start learning the world of 3D.

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