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Here come GenX computer games

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CIOL Bureau
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THIRUVANANTHAPURAM, INDIA: It took more than four years for P A Nasir to develop a new gaming device christened ‘Second Generation Computer Game’ (SGCG in short), which can make the tangible objects of a tabletop game move according to the instructions streamed through the USB cable or Bluetooth connectivity.

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Hailing from a village named Edava in Kerala’s Thiruvananthapuram district, Nasir led the research project along with his two colleagues including a foreigner and is under the third phase of US patent registration.

Sensitive context

In all computer games one can see that something very core to the enjoyment of traditional games or something very fundamental is missing or lost forever. 

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This is why the traditional game players are not satisfied with the computer-activated games. A great percentage of the traditional players have not reached to the realm of computer-activated gaming. 

According to Nasir attracting this huge portion of the players to computer-activated gaming environment with all of its traditional 'sensitive contexts' has a great marketing potential.

A computer simulation of carom or the playing cards appearing on the monitor, like the solitaire of windows will never be as much enjoyable as their traditional counterparts. So beyond the rules of the game, and enjoyable contexts created by the game-logic, there are some hidden sensitive contexts in every traditional game, Nasir explains. 

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Computer games are based on the graphical figures appearing on the monitor moved by a keyboard, mouse or joystick.

When the mouse and joystick come into that place and the untouchable graphic figures become the important elements of a game, all these sensitive contexts are lost, even though they have some other dimensions of sensitivity. 

In every known traditional game that exists today, there are the sensitive contexts in one way or the other.

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“The main reason why people are not keen to play computer games and why there are no tournaments conducted widely for computer games and why computer game competitions are not watched by large spectators is due to the lack of the presence of these sensitive contexts. So the concept of sensitive contexts demands much attention,” said Nasir.

How it works?

The specialty of the device is that it can make the object move without the help of any mechanical arm, wheel, conveyor belt or railed pathway.

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It can move the object placed on one location of the plane surface of the device to another location on the surface! No motor is used, no sound is produced. It will travel even through a curved path!

Every one square centimeter of the active surface of the device has one separately addressed electro magnet paved beneath, which can be energized for attraction and repulsion with the help of a multiplexed circuit and microcontroller .

Consider the context of an SGCG chess game, participated by two remote players. When a player picks up a chessman and places it on another location on the device, the sensor takes notes of the removal of the piece from the addressed location and the arrival of it on some other addressed location.

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The microcontroller encodes this information and passes through USB or Bluetooth, to the client computer through SGCG Protocol and the client application passes this information to the server.

The server immediately passes this information to the second client machine. The second client passes this information to the SGCG device with the same SGCG Protocol, which is very well understandable by the device.  

Earlier inventions

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Earlier Nasir had introduced a unique computer language named PRADESH which accepts commands in Hindi and Malayalam. The indigenously developed computer language enables one to do programming without using any English word. 

PRADESH is the language for the people who swear by their mother tongue. It had gained appreciation from former Indian president K R Narayanan.

Dream project

Nasir is now working on ‘Digestible Computer Language.’ with which computer will become capable of read and understand books and write articles as human beings do.

He claims that by the introduction of his new system, which he named as ‘Aristotle’, the current search engine methodology will change. 

He uses content management, data mining and natural language processing techniques along with semantics to extract the needed ‘info-dimension’ of a particular topic. 

The essence of the content is freed from the presentation style and sentence structure and kept in a manner with which it can be accessed as the answers of questions or as the ‘fillers’ for a content-less skeleton structure of an article.

He has also coined commands and syntax for ‘Aristotle’ to enable to let the system know what kind of information has to be extracted and standardized from thousands of pages.

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