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Cuemath resorts to gamification to make maths fun for kids

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CIOL Writers
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Cuemath, home-based after-school learning program for maths has launched a ‘Mathematical Universe’ for students across K-8 to engage them better and strengthen their foundation in the subject.

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Within each of these categories, Cuemath has developed a set of characters who embark on maths-based adventures in stories that enable the student to tangibly interact with the infinite possibilities of the mathematical universe.

“We truly believe that students can understand mathematics better by themselves, simply by following their heroes on thrilling feats and escapades that pique their curiosity into the underlying scientific processes. With this type of learning we want to help remove the fear of mathematics in children and bring them closer to strengthening this life skill,” said Manan Khurma, Cuemath’s founder and CEO.

These stories have been broadly divided into three levels – Class K-2, Class 3-5, and Class 6-8. This has been done after carefully analyzing the students’ responses to content across media like storybooks, puzzles, games, apps and televised programs. Each story would be released periodically over a series of classes, incentivizing students to consistently attend and perform well. The objective behind this is to engage the students to strengthen their problem-solving ability and increase their affinity for the subject.

"We have created all the characters and the fictional universe they belong to with immense detail, keeping in mind the triggers for children across different age groups,” added Khurma.

All Cuemath’s 20,000 students will be able to experience this form of learning through stories on the Cueapp across 2500+ Cuemath centers starting today.

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