SINGAPORE: A modern version of Olympics is taking
shape now. In the digital age, it is the turn of e-Olympics and the participants
are the new breeds of 'Cyber
Athletes.'Â However, the only
difference between them and their regular counterparts who sweat through the
competition in a variety of field games is that all the action at theÂ
'e-Olympics' is on computer screens.
There is no lack of intensity. There are thousands of
spectators, mostly young men and women who have come to cheer their teams, from
countries around the world, just the way it happens in the traditional Olympics.
And the players are playing for the sake of national pride. Over 700 young
“cyber athletes” from 67
countries are pitting their computer gaming skills against each other at the
fifth edition of the World Cyber Games 2005 at the SunTec convention center
here.
After the traditional inaugural ceremony, on 16th
November, accompanied by hip hop dances by cheer leaders, and a traditional
march past by the 67 national teams with their flags and oath taking ceremony,
the WCG has moved into the top gear.
At stake is total prize money of
$ 430,000 ( approximately Rs 2
crore) and the 700 finalists who had come through grueling competitions in their
respective countries, are pitting their skills at six popular PC-based games:Â
StarCaft: Brood War, WarCraft III: Frozone Throne, CounterStrike: Source,
FIFA Soccer 2005, Warhammer 40,000: Dawn of War and Need for Speec: Underground
2. There are two Xbox Games, Halo 2 and Dead or Alive Ultimate, also in the
competition.
In some ways, the WCG is much bigger than the traditional
Olympics. As Hang Jeong, president and CEO, International Cyber Marketing
Inc, the organizer, pointed out, these 700 finalists were picked from over 1.25
million participants at the national levels, over grueling sessions beginning
last February.
The average age of the finalists is 20 years old. The
oldest player in the competition is Lajos Hegedus, 39, from Hungary. The
youngest participant was three-year-old Amin Golnam from Iran. He didn't make
it to the finals but has been flown in specially for the event by the organizers
and is a star attraction at the venue.
WCG started in a small way in 2000 in South Korea, where
computer gaming is a big craze. Just 10,000 players from around the world took
part in the preliminary rounds in 17 countries and the final was held in
Everland, Korea on October 2000. The event was confined to Korea for the next
three years.
However, the marketing opportunities were spotted by others
and after an intensive bidding process, San Francisco hosted it in 2004.
Singapore managed to get it in 2005. “ We got it after a lot of hard work over
the past 30 months, “ confided Chan Yeng Kit, CEO, Infocomm Development Authority of Singapore.
Singapore has sensed the potential of the emerging field of
cyber games. “ We are keen to develop Singapore as a gaming hub for the region
and attract game developers to come to the country in a big way,” commented Dr
Vivian Balakrishnan, Singapore's Minister for Community Development, Youth and
Sport and Second Minister for Trade and Industry.
Realizing the importance, Singapore government has rolled
out the red carpet for the WCG 2005. SingTel
is a key sponsor. The Economic Development Board , the Media Development
Authority, Singapore Tourism Board, Singapore Sports Councils have pitched in to
make it a successful event. The tourism sector in Singapore is expected to
benefit by more than $ 50 million ( Rs 140 crore) by the spending of the
players, spectators and over 400 journalists form 67 participating countries.
The Indian challenge is led by a nine-member team. A Like their Olympic counterparts, there are many Turkish teenager, Ogun Akgunduz, got his ticket to Nine countries ---Â |