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Arena Multimedia launches course in gaming

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CIOL Bureau
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BANGALORE: Arena Multimedia launched its training course on gaming, the Arena Gaming Specialist Program. Leading games development companies such as Indiagames, Paradox Studios etc have acknowledged the course as one that will bridge the existing and future demand-supply gap of trained games developers.



Arena Multimedia, Head, Sudhir Mathur, remarked, "We have launched a comprehensive industry-validated course in Games design, called the Arena Gaming Specialist Program. This Program will enable students to develop the most ingenious, advanced games of international standards. We aim to produce games development professionals on par with the best in the world. "



Indiagames Ltd., Founder & Director, Vishal P Gondal, said, "We have scrutinized the course contents of the Arena Gaming Specialist Program and find that the courseware meets the requirements and standards of the gaming industry. We look forward to a continuous supply of trained and qualified students who would undergo the course."



Paradox Studios, COO, Harshvardhan VN Kaul says, "The Arena Gaming Specialist Program is a comprehensive course on games design. With relevant practical hands-on experience in teams, students should be able to find employment in most game development or digital entertainment companies in the country. Current hot topics like mobile multi-player games would also greatly benefit the students."



On the gaming scenario, Mathur, added, "India has also not been left untouched by this wave of proliferation of gaming as a popular form of entertainment. In the last year itself, around 10 Indian companies have ventured into gaming. Globally, games revenues from the Internet, interactive TV and mobile phones are expected to zoom to 27 per cent by 2006. Industry estimates suggest that by 2006, a combined 529 million people across the world will play mobile, interactive TV and online games. An International Data Corporation (IDC) report projects computer and video games’ sales at US $16.9 billion by 2003, excluding the estimated $1.1 billion that will come in as on-line games revenues."



With CII declaring the year 2002-03 as the Year of Multimedia, Arena is spearheading the further popularization of multimedia through new course launches, seminars etc. Gaming is an important part of the burgeoning multimedia industry and is fast becoming one of the most popular forms of entertainment throughout the world.

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