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AI Developer xaitment intros xaitMap 2.5

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CIOL Bureau
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GERMANY: xaitment GmbH, developers and service providers of artificial intelligence (AI) for the games and simulation industries has announced the release of xaitMap 2.5, the first in a series of upgrades to its AI toolset.

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The new version offers game developers a completely new graphical interface with which to simplify the design of navigation meshes (NavMesh) based on any given level geometry.

Additional features like geometry tagging, batched builds, a project wizard and the support of pathfinding objects like spawnpoints and blocking areas further increase xaitMap's ease of use.

"xaitMap 2.5 offers all game developers a powerful AI game tool that helps save production costs while giving development teams the opportunity to effectively reach their creative potential," says Dr. Andreas Gerber, Group CEO of xaitment.

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"xaitMap 2.5 is easy to integrate into existing development environments and simple to operate. Stand-alone or together in combination with other xaitment AI game tools, it offers everything developers need for the successful development of artificial intelligence in a game production," added Gerber.

xaitMap 2.5 consists of the graphical interface, xaitMap Creator, and the xaitMap Library. Together, these solutions use a unique spatial subdivision technique for creating navigation meshes. The navigation meshes are created automatically by simply entering specifications about the environment and the non-player characters (NPCs) into a NavMesh Generator.

The NavMesh is generated in a matter of seconds, enabling developers to easily make changes to the game map and to experiment with many different designs in order to improve the gameplay added the press release.

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