In a consumer survey that casts a dark cloud over the prospects for Microsoft
new "Xbox Live" online gaming service, a survey released by the
Interactive Digital Software Association shows that only 6 per cent of game
players are willing to pay anything for the ability to play games over the
Internet.
According to the IDSA, 31 per cent of frequent video game players play
online, up from 18 per cent in 1999. Only 6 percent would be willing to pay to
play, the survey said.
Microsoft announced this week it plans to charge Xbox users a $50 annual fee
to play Xbox games over the Internet. Sony and Nintendo have said they are not
planning to charge customers for such services beyond the special adapters they
will need to hook their PlayStation and GameCube systems up to the Internet.
The lack of broadband access in America has been the major constraining
factor in the development of online game playing. In the aftermath of the
current crisis in the communications industries, widespread broadband access is
not expected until at least 2005.
Other figures from the ISDA survey shows that among frequent players of games
on personal computers, 62 per cent are male and 40 per cent are over 36 years of
age. For game consoles, such as Xbox, 72 per cent of players are male, with the
dominant group of players under 18. More than 96 per cent of PC game buyers, and
over 86 per cent of console buyers are over 18, the group said.