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Telechips licenses ARM Mali-200 GPU

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CIOL Bureau
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SEOUL, KOREA & CAMBRIDGE, UK: Telechips Inc. and ARM announced that Telechips is the first Korean licensee of the ARM Mali-200 graphics processing unit (GPU), bringing advanced 2D and 3D graphics capabilities and low memory bandwidth usage to a range of portable consumer devices, including PMPs, PNDs, home and in-car audio and mobile phones.

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High-performance 2D and 3D graphics are driving a step change in advanced screen displays, from next-generation user interfaces and gaming on mobile phones, personal media players, in-car media systems and home audio devices, through to smooth mapping and photo-realistic views on personal navigation devices.

Supported by the ARM Mali graphics stack, the OpenGL ES 2.0 conformant Mali-200 GPU enables high performance while maintaining the long battery life that is critical in mobile devices.  Telechips, a Korean-based leader in the design and development of digital media processors, selected the Mali-200 GPU for its ability to address multiple product markets, encouraging innovation into the software supply chain and maximizing the benefits of graphics acceleration with a single GPU solution.

“As a major player in the innovative Korean semiconductor market, Telechips aims to stay at the forefront of technological advancements in order to remain competitive,” said Min-ho Seo, CEO and president of Telechips. “We selected the Mali-200 GPU for its ability to meet the full range of performance points to enable our chip sets to bring visually stunning graphics to the widest range of target consumer products.”

“Telechips is an agile and innovative silicon vendor with the flexibility to drive graphics acceleration into all classes of portable devices,” said Michael Dimelow, marketing director, ARM Media Processing Division. “We welcome the opportunity to work with Telechips to bring the capabilities of the market-proven Mali-200 GPU to multiple product markets and at multiple price points, contributing to the ARM vision that soon all consumer visual experiences will be enhanced by graphics hardware acceleration.”

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