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NI intros LabVIEW for LEGO MINDSTORMS Robotics

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CIOL Bureau
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BANGALORE, INDIA: National Instruments today introduced LabVIEW for LEGO MINDSTORMS, a new education-focused version of the company’s professional LabVIEW graphical system design software.

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According to the release, the new software is developed for secondary school students to use with the LEGO Education robotics platform in classrooms or competitions, LabVIEW for LEGO MINDSTORMS is a teaching tool that helps students visually control and program MINDSTORMS NXT robots, while learning the same software used by scientists and engineers.

The high-school-focused programming environment joins LEGO Education robotics platforms, which includes LEGO Education WeDo software for elementary students and LEGO MINDSTORMS Education NXT software for middle school students.

“LabVIEW for LEGO MINDSTORMS completes the National Instruments and LEGO Education 'robotics for all ages' learning platform,” said Stephan Turnipseed, president of LEGO Education North America.

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He added, “We now can deliver a framework of age-appropriate, hands-on learning technology and curricula that continuously progress with student skill level and learning objectives, from elementary all the way through university.”

LabVIEW for LEGO MINDSTORMS is optimized for classroom use with instructional videos, tutorials and teaching resources created exclusively for high school students and teachers using LEGO MINDSTORMS Education and TETRIX by Pitsco.

It release added that it introduces students to advanced concepts such as autonomous robotics and scientific measurements using real-world examples and replacing obscure syntax with an intuitive graphical interface. Because of this, the software is ideal for teachers seeking to engage students with technology in a fun, hands-on way.

The software also provides consistency for students participating in FIRST (For Inspiration and Recognition of Science and Technology) extracurricular robotics programs, making it possible for students to learn robotics using a singular programming platform across all levels of competition as well as in their classrooms.

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