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Mobile phone remains casual gaming platform

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CIOL Bureau
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DALLAS, USA: Consumers still perceive mobile phones as casual gaming devices, despite recent company efforts to introduce more advanced games and features to the platform, according to Parks Associates' The New Frontier: Portable and Mobile Gaming.

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This report analyzes trends in the mobile and portable gaming industries; profiles major publishers, developers, technology providers, and carriers; provides consumer data regarding portable and mobile gaming; and forecasts market growth.

"In the mobile gaming industry, consumer awareness lags behind technological advancements," said Yuanzhe (Michael) Cai, Director, Broadband and Gaming, Parks Associates. "New 3D and multiplayer mobile games look great in demos, but casual games are where the money is and will be for the next few years."

According to the report, fewer than 10 percent of on-the-go Internet gamers want to play core or console-centric games on a mobile phone, compared with 55 percent who want to play puzzle and card games on mobile phones and more than 30 percent who want word and arcade games.

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While casual gaming beats out advanced gaming on mobile phones, more than 30 percent of those interested in gaming on-the-go are interested in playing sports and action/adventure games on a portable game player, and another 29 percent and 27 percent are interested in playing driving/flying games and first-person shooter games on portable devices.

"Portable game players will maintain strong growth momentum because they provide an experience yet to be matched by mobile phones," Cai said. "Next-generation players will likely include mobile broadband, which would enhance their value proposition."

/ or contact sales@parksassociates.com.

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