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Digisoft.tv launches digital learning game

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Harmeet
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CORK, IRELAND: Digisoft.tv has brought Sammy's Science House, part of Edmark's award-winning House Series, into the growing world of Smart TV education apps it is available through Samsung Apps TV stores.

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Sammy's Science House provides kids with seven engaging activities that help them understand the world of science around them. "Bringing Edmark's House Series to smart TV's is a natural fit for us," says Fearghal Kelly, CEO of Digisoft.tv. "We're committed to making high quality digital content available to learners across a wide range of platforms, and given the expected growth of Smart TV apps - it made a lot of sense to utilize this channel for learning."

According to some estimates, the TV App Market is expected to reach $14 billion by 2014. "It's more than just putting content on another screen, though," says Kelly. "Being able to turn families' living rooms into a hub of learning opens up a number of possibilities for parental involvement in their kids' learning."

With Sammy's Science House, young learners, aged 2 to 4, are able to practice sorting, sequencing, observing, predicting and constructing in a bright and engaging environment.