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3DTV will double the storage needs

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Deepa
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Rajesh Khurana, country manager for India & SAARC, Vietnam, Phillipines, Seagate Technology

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BANGALORE, INDIA: Riding on the success and penetration of digital TV and HDTV, 3DTV is set to enter our homes in a big way. The technology has been around for sometime and is also improving at a pretty fast speed.

Unlike its predecessors digital TV and HDTV, 3DTV is expected to see a much faster acceptance cycle, by consumers and in terms of technology growth. 3D Blu-ray movies are already widely available. Dedicated 3D online channels like Sky Channel 3D, ESPN 3D, etc, are also coming up in the US.

The thirst of consumer for something new will ensure that the momentum for 3DTV will only increase in future. The world's three largest markets - Western Europe, Japan and USA - bought 74 percent of the 3DTVs in 2011, according to Strategy Analytics. As per their future projection, this number will drop to 59 percent in 2014 of the global sales, as the sale of 3DTVs grows in the emerging markets. This spells good times ahead for 3DTV, and for storage companies too, as 3DTV will ultimately translate into more storage requirement as compared to 2D in the long run, especially for hard drive storage.

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Current 3DTV technology and its limitations

We say "in the long run" here because the current "panel" technology used in 3DTV compresses image in a way that it uses the same bandwidth as the 2D format and there's practically no increase in the storage requirement (See table 3DTV Bandwidth requirements). The problem with this technology is that it doesn't provide a realistic 3D experience.

 

 Approach  Pros  Cons
 Checkerboard  First-to-market on DLP TVs

Compatible with existing transport equipment
 Difficult to encode Not backward compatible
 Panels  Easier to encode

Compatible with existingtransport equipment

Similar as 2D variant
 Not full resolution
 Full Resolution Using Simulcast  Fully backward compatible

Maintains highest resolution

Easier to switch between 2D and 3D

Allows for different quality in left and right eye views
 100% bandwith premium over 2D

Products not currently available
 Full Resolution Using MVC  Maintains high resolution

2D mode is backward compatible

Easier to switch between 2D and 3D
 70% bandwith premium over 2D

Products not currently available
 Full Resolution Using 2D Depth  Maintains high resolution

Depth information createdfrom stereo views

More bandwidth-efficient than MVC
 More complex than MVC

Products not currently available
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Table: 3DTV Bandwidth Requirements (Source: Motorola's Guide to 3D TV, 2010)

There are a number of factors that have been holding back the growth and adoption of 3D broadcasting, despite there being a rise in the number of successful 3D movies. One, there's not enough programming available for 3DTV. Production companies need completely new set of equipment and tools to create good-quality 3D programs. Adding 3D to existing content doesn't bring the right effect.

Two, there's no industry-wide standard for 3D and hence consumers are embroiled in this confusion between active and passive 3D technologies. Three, of course, 3DTV technology is still in its infancy. 3D TV sets are expensive. 3D glasses for one brand of TV are often not compatible with another brand. Price of 3DTVs that don't require 3D glasses are prohibitive.

3DTV is in that phase of evolution where a new technology either dies or survive to live for long.

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At the same time, consumers are in the phase where they can purchase really large-sized 2DTVs at low prices, viewing experience is great and there's no dearth of good 2D content.

In such a scenario, if 3DTV expects to get accepted at a mass-scale, it has to reach a point where a viewer doesn't need 3D glasses to see 3D programs on a TV at home, and also the price of 3DTVs comes within the reach of an average consumer. Fortunately, that's where industry efforts are focussed.

Full-resolution 3DTV and increase in storage requirements

Content that will drive the adoption of 3DTV are high-definition movies, sporting events and games. According to the research firm IMS, majority of high-end, large-screen TV sets and Blu-ray players are likely to offer 3D capability in the next five years.

According to Motorola, if each eye of the viewer can get a full-resolution image, then it will provide an ideal 3D viewing experience. This format will require two 2D streams, one for each eye, and therefore double the bandwidth of a 2D signal (See table 3DTV Bandwidth requirements). While this format will offer an optimum 3D experience, the bandwidth requirement will double from the current HD standards. This will translate into double the storage requirement of today.

As the price differential between HDTV and 3DTV comes down, 3DTV adoption will get a big fillip, and with it will shoot up the industry's storage requirements. To get an idea of how storage needs will increase, let's look at these numbers: If you recorded all the 64 games of the 2010 FIFA World Cup to their DVR in the full-resolution format, you would have needed more than a terabyte of storage. This implies that storage industry will have to be ready to face the storage onslaught likely to be dumped on it by an expanding 3DTV industry.

While that spells good times ahead for the storage industry, the challenge for it will lie in being able to meet the demand growth and be equipped with compatible technology.

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